Evoker · Augmentation
Augmentation is WoW's support DPS spec. Your damage profile is a 30-second loop around Ebon Might, Prescience, empowered spells, and Eruption extensions, with Breath of Eons turning planned group burst into your biggest two-minute payoff.
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Guide contents
How Augmentation Evoker wins
Augmentation is WoW's support DPS spec. Your damage profile is a 30-second loop around Ebon Might, Prescience, empowered spells, and Eruption extensions, with Breath of Eons turning planned group burst into your biggest two-minute payoff.
- Role
- Ranged DPS
- Stat lead
- Intellect then Haste
- Single target
- Scalecommander
- Cleave / AoE
- Scalecommander
Strong when
- Unique raid and Mythic+ damage amplification
- Excellent in coordinated groups with planned burst windows
- Scalecommander adds more direct personal damage and cleave than older Aug profiles
- Strong utility through Rescue, Zephyr, Quell, Oppressing Roar, and Time Dilation
Plan around
- Requires buff-target tracking and cooldown planning
- Performance still depends on selecting the right allies for Prescience and Ebon Might value
- Short 25-yard range punishes bad positioning
- Weaker solo feel than pure DPS Evoker specs
What changed for this spec
Upheaval cast by your Duplicate no longer knocks enemies into the air. Blizzard's note says the extra stopping power from Duplicate-cast Upheavals was more warping to dungeon gameplay than desired and could be frustrating because the timing was uncontrolled. Chronowarden's Double-time was updated: the stats granted when Ebon Might critically strikes now last 15 seconds, modified by Mastery: Timewalker, and Double-time is extended if Ebon Might reapplies it while already active, with its Prescience functionality unchanged. Scalecommander's Wingleader now reduces Breath of Eons by 1.5 seconds per target struck, up from 1 second. The Midnight Season 1 2-set no longer increases the duration that Eruption extends Ebon Might. All ability and pet damage rose 3%, and several heals rose 25% alongside the class-wide health increase.
Source: Blizzard, Curse of Ula'tek content update notes (https://worldofwarcraft.blizzard.com/en-us/news/24293281). Transcript: docs/apps/wow-god/research/patch-12.1/12.1.0-CLASSES-section.txt
Not re-verified for Season 2. This ordering was checked for patch 12.0.7. Patch 12.1 raised max-level player health and creature damage by 25% and deliberately moved power out of cooldowns into steady-state damage, either of which can move secondary weights. Open question: no Season 2 sim source has been checked, so the order below is last season's and is shown unchanged rather than guessed at.
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Intellect
- 2.Haste
- 3.Critical Strike
- 4.Mastery
- 5.Versatility
Intellect is always king. For Scalecommander, Haste and Critical Strike are the most reliable throughput stats: Haste smooths the 30-second Ebon Might cycle, and Critical Strike helps Eruption extend Ebon Might. Mastery and Versatility move with hero tree, group timing, and current gear, so re-sim after weapon, trinket, tier, or ring upgrades.
Flasks, food, potions, weapon oils, and runes for this build.
Priority order is from patch 12.0.7 and has not been re-derived for 12.1. Individual lines naming an ability that 12.1 removed or redesigned are annotated above; lines that 12.1 only retuned are unchanged, because a damage number moving does not by itself reorder a priority list.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Keep your buffs up: everything centers on Ebon Might uptime. Sands of Time extends it through your damaging rotation - Upheaval and Fire Breath at the right ranks on cooldown, Eruption to spend resources, and Living Flame or Azure Strike to fill.
- Always be casting: high uptime keeps your resource economy healthy. Use Hover to cast on the move and fill every gap with Living Flame or Azure Strike to generate Essence Burst.
- Watch Essence Burst: it stacks to 2, so spend when capped - ideally before casting generators like Prescience and Living Flame - to avoid wasting resources.
- Mind your cooldowns: sending them on cooldown is usually right, but look for chances to align Breath of Eons with allies' cooldowns and big damage moments.
ChronowardenThe core Ebon Might loop with Time Skip as an extra cooldown when talented. Avoid spending resources outside Ebon Might whenever possible.
Single-target priority
- 1.Prescience - maintain on allied DPS players
- 2.Ebon Might - if a few seconds or less remain on the active buff
- 3.Breath of Eons
- 4.Tip the Scales
- 5.Fire Breath - at max rank whenever possible
- 6.Upheaval - at Rank 1, unless you need the bigger radius to hit relevant targets
- 7.Time Skip - only if talented
- 8.Eruption
- 9.Living Flame - filler in nearly all situations
- 10.Azure Strike - backup filler while moving, or to slow enemies
- 11.Blistering Scales - maintain on a tank
AoE priority
- 1.Prescience - maintain on allied DPS players
- 2.Ebon Might - if a few seconds or less remain on the active buff
- 3.Breath of Eons
- 4.Tip the Scales
- 5.Fire Breath - at max rank whenever possible
- 6.Upheaval - uprank it so as many enemies as possible sit inside the area
- 7.Time Skip - only if talented
- 8.Eruption
- 9.Living Flame - filler
- 10.Azure Strike - moving filler / slow
- 11.Blistering Scales - maintain on a tank
Opener
- 1.Pre-cast Blistering Scales on a tank, then pre-cast Living Flame.
- 2.Cast Ebon Might immediately after combat starts to buff the raid as soon as possible.
- 3.Cast Prescience on buff targets 1 and 2 while positioning for Breath of Eons.
- 4.Cast Breath of Eons - aim for a short, safe flight path.
- 5.Use your trinket and combat potion.
- 6.Cast Tip the Scales (off-GCD), then Fire Breath at max rank from it.
- 7.Cast Upheaval at Rank 1 (uprank only for radius).
- 8.If talented: cast Time Skip, followed by Prescience, Fire Breath, Upheaval.
- 9.Cast Eruption until dry on Essence, filling with Living Flame, then proceed to the main rotation.
ScalecommanderSame core loop, but plays around Bombardments: each Empower spell turns your next Eruption into Mass Eruption.
Single-target priority
- 1.Prescience - maintain on allied DPS players
- 2.Ebon Might - if a few seconds or less remain on the active buff
- 3.Breath of Eons
- 4.Tip the Scales
- 5.Fire Breath - at max rank whenever possible
- 6.Upheaval - at Rank 1, unless you need the bigger radius
- 7.Eruption
- 8.Living Flame - filler in nearly all situations
- 9.Azure Strike - backup filler while moving, or to slow enemies
- 10.Blistering Scales - maintain on a tank
AoE priority
- 1.Prescience - maintain on allied DPS players
- 2.Ebon Might - if a few seconds or less remain on the active buff
- 3.Breath of Eons
- 4.Tip the Scales
- 5.Fire Breath - at max rank whenever possible
- 6.Upheaval - uprank for radius as needed
- 7.Eruption - play around Bombardments - spread Mass Eruption casts across two high-health targets
- 8.Living Flame - filler
- 9.Azure Strike - moving filler / slow
- 10.Blistering Scales - maintain on a tank
Opener
- 1.Pre-cast Blistering Scales on a tank, then pre-cast Living Flame.
- 2.Cast Ebon Might immediately after combat starts.
- 3.Cast Prescience on buff targets 1 and 2 while positioning for Breath of Eons.
- 4.Cast Breath of Eons - aim for a short, safe flight path.
- 5.Use your trinket and combat potion.
- 6.Cast Tip the Scales (off-GCD), then Fire Breath at max rank from it.
- 7.Cast Upheaval at Rank 1 (uprank only for radius).
- 8.Cast Eruption until dry on Essence, filling with Living Flame, then proceed to the main rotation.
Pre-combat checks
- Check consumables - food, flask, weapon oil, augment rune as needed.
- Cast Blessing of the Bronze (hour-long raid buff with movement-cooldown reduction).
- Cast Source of Magic on your chosen healer (lasts an hour).
- Apply Blistering Scales - usually the tank in groups, yourself solo.
- If talented: confirm your Draconic Attunements choice (Black Attunement is the default), apply Timelessness to a high-threat DPS, and cast Bestow Weyrnstone on your chosen partner.
Major cooldowns
Empower spells (Fire Breath and Upheaval)
- Only cast them while Ebon Might is up so they extend the buff and direct Shifting Sands at nearby buffed allies.
- Fire Breath at higher ranks trades DoT duration for upfront damage, and Leaping Flames adds Living Flame projectiles - each with its own Essence Burst chance - so max rank is the default whenever possible.
- Do not uprank at the cost of buff uptime: if Ebon Might or Duplicate has less than 4-5 seconds remaining, cast Fire Breath at Rank 1 instead.
- Upranking Upheaval only widens its area - Rank 1 is entirely sufficient in single target; uprank in AoE to cover as many enemies as possible.
Breath of Eons
- Send it on cooldown by default, but look for alignments with allies' cooldowns and big damage windows.
- Plan a short, safe flight path before you commit - position during your Prescience casts in the opener.
Advanced tips
Spreading Bombardments (Scalecommander)
- Each Empower spell grants a stack (up to 2) making your next Eruption a Mass Eruption that applies Bombardments - cast both Empowers back-to-back to bank two.
- With two or more high-health enemies, put the second Mass Eruption on a second priority target so Bombardments rolls on both - every Extended Battle proc then extends both, doubling its value and feeding Wingleader's Breath of Eons cooldown reduction.
Resource Pooling (Scalecommander in high keys)
- When your Empowers are about to come off cooldown, delay Eruption and pool by casting Living Flame or Prescience until both Empowers are cast and you hold two Mass Eruption stacks - then spam Eruption while both Bombardments are rolling.
- Never delay the Empower casts themselves while Ebon Might is active - pooling is strictly about holding Eruption.
- If you reach 2 Essence Burst stacks while pooling, cast Eruption anyway rather than overcapping, and never let Ebon Might or Duplicate expire while sitting on resources.
Import strings were built for patch 12.0.7 and have NOT been re-verified for 12.1. Nobody authoritative publishes import strings, so none was rewritten here rather than invented. Patch 12.1 moved or removed talents in several trees, so a string may import a build that no longer exists. Check the listed key talents against the 12.1 changes above before importing.
Talents and hero trees
Use Scalecommander for the single-target profile below and Scalecommander when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Scalecommander
Scalecommander is the default raid recommendation because Bombardments and Mass Eruption add reliable direct value without giving up Augmentation's support core.
- Scalecommander hero tree
- Stat priority: Intellect > Haste
- Interrupt: Quell
Multi-target: Scalecommander
Scalecommander is also the default Mythic+ recommendation; Chronowarden remains playable but is more sensitive to group timing and fight profile.
- Scalecommander hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Quell
Talent builds and import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result. A build with no import string has not had one exported for this patch; the key talents below are the build.
Raid - Scalecommander
Default raid build. Scalecommander keeps the Ebon Might support loop while adding Bombardments and Mass Eruption for reliable personal and cleave contribution.
CEcBAAAAAAAAAAAAAAAAAAAAAMmZmZbmZmxyAzsNjxwMAAAAAAAAYmhZGYM1YmZGAAAAYMjxMzyYmBmZzYwCsMGGbDgZQshZmBzMYwAWeekly Mythic+ - Scalecommander
Dungeon build for normal weekly routing. It keeps the standard 30-second support cycle while taking the stops, mobility, and cleave tools expected in keys.
CEcBAAAAAAAAAAAAAAAAAAAAAMmZmZbmZmxyAzsNjxwMAAAAAAAAwM8AzwYM1YmZGAAAAYmZMmZ2GzMwMbGDWglxwYbAMDiNMzMYmBDGHigh-Key Mythic+ - Scalecommander
Higher-key variant with more emphasis on control and survival while preserving the same core buff windows and Eruption extension gameplay.
CEcBAAAAAAAAAAAAAAAAAAAAAMmZmZbmZmxyAzsMjxwMAAAAAAAAwM8AzwYM1YmZGAAAAYmZMmZ2GzMwMbGDWglxwYbAMDiNMzMYmBDGOptional - Chronowarden
Playable for players who prefer temporal utility and sustained windows, but current recommendations lean Scalecommander for most raid and Mythic+ content.
Complete talent referenceshow
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Complete talent referenceshow
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Evoker class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Augmentation specialization tree
Every Augmentation talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Scalecommander
Scalecommander hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Flameshaper
Flameshaper hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Chronowarden
Chronowarden hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Season 2 class set
datamined. Read out of the game's spell data and republished by Wowhead. Blizzard does not publish set bonus text, so there is no first-party version to compare it against.- 2-piece
- Upheaval's cooldown is reduced by 10 sec.
- 4-piece
- Upheaval magnifies your Fate Mirror effects for 8 sec, increasing the amount of damage echoed to 45%.
Source: Wowhead spell pages, retrieved 2026-09-05. spell 1296637, spell 1296638. Third party, not Blizzard. If one of these is wrong, check the overview page and tell us.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Editorial acquisition targets
Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.
Season 1 acquisition targets, not re-verified for Season 2. The rows below name Season 1 items at their Season 1 item levels and are accurate as that; they are not Season 2 recommendations. Season 2's raid is The Venomous Abyss (8 bosses, Nek'zali the Soulcoiler through Ula'tek). Confirmed Season 2 raid item levels run 279 (Raid Finder, first boss) to 344 (Mythic, last two bosses and Very Rare drops), with Normal 292-302, Heroic 305-315 and the Great Vault paying 292/305/318/334 by difficulty. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.
Raid acquisition targets
Season 1 acquisition targets, not re-verified for Season 2. The dungeons named below are the Season 1 pool and are not in Season 2 rotation. Season 2 runs Altar of Fangs (new in 12.1), Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Temple of Sethraliss, Kings' Rest and Ruby Life Pools. Confirmed Season 2 keystone item levels: +2 through +3 pay 295 end-of-run and 305 in the vault, rising to 311 end-of-run and 318 in the vault at +10 and above. Open question: per-slot best-in-slot for Season 2 needs a sim source, and none was reachable.
Mythic+ acquisition targets
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Evoker toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Utility & CC
Movement
Dracthyr-only; most spells cap around 25 yards and empowered casts scale with hold time.
Interrupt: Quell - grab a focus-interrupt macro on the Augmentation macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus interrupt
#showtooltip Quell
/cast [@focus,harm,nodead][] QuellWritten for patch 12.0.7. Patch 12.1 increased max-level player health and creature damage by 25% and made crowd-control diminishing returns reset after 20 seconds instead of 16, so defensive timing and crowd-control advice on this page is the most likely to have moved. Source: Curse of Ula'tek content update notes, https://worldofwarcraft.blizzard.com/en-us/news/24293281.
What improves results
- Track ally cooldowns. Prescience is strongest on the players about to do damage, not just the highest overall name on the meter.
- Plan Ebon Might in 30-second cycles. A small delay for the next group burst can beat pressing it into empty globals.
- Use Breath of Eons on stacked enemies while your buffed allies are actively spending cooldowns.
- Keep Blistering Scales on the tank or the melee who will gain the most from it before damage starts.
- Pre-position aggressively. Augmentation loses huge value when the short range forces you to chase your own buff targets.
Common mistakes
- Letting Ebon Might lapse
- Buffing low-damage allies
- Misfiring Breath of Eons outside burst
- Overcapping Essence
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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